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Hiatus: OVER

Published on April 26, 2011 by in Projects

Took a few days off from the game to make sure I don’t’ get bored with it (I have a tendency to do that), but I did get some updates done recently and just now got it uploaded at the usual place. Wanted to shout a huge THANK YOU to Michael Gum who has provided

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Tales from the dark side.

Published on April 17, 2011 by in Projects

So our cable went out yesterday around Noonish, and took the internet with it.  Obviously, this gave me a bit of free time. Moved some more code around, and put in a little fun.  I’m not going to say what that fun is, I’ll let the testers find out for themselves. I keep changing sounds

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The Green Meanies have friends…

Published on April 16, 2011 by in Projects

…and it scares me.   No, it’s not an entirely new enemy,  but if it recoloring a sprite and changing a few attributes worked in 1990, then that’s good enough for me (at this point.) I broke some of the bad guy code out of the game state and into the individual class, and decided to go

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Hooray for updates!

Published on April 15, 2011 by in Projects

Power up spawning is getting better. There is still the occasional item being spawned in a wall, but it’s a lot less likely. Items will definitely NOT spawn over holes (okay, so they DO spawn there, but they’re removed and re-spawned elsewhere immediately). Ammo is updated as soon as you pick up a power up.

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TMDG(S) Progress Shots

Published on April 14, 2011 by in Projects

Just a few stills from the game as it is today:   You can also try out the latest build at http://www.thatjoshguy.com/game Warning: There will be bugs.

 
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